Hangzhou Zhejiang, China
Work closely with the design and technology teams to conceptualize and prototype interface functionality, look, and feel.
Help game designers to visualize systems and bring new features into the game.
Design conceptual wireframes, user flow diagrams, and prototypes to solidify design direction.
Create 2D final art and animations to bring the feature to life.
Maintain familiarity with Conqueror’s Blade design–both the live product and ongoing expansions.
Prepare and maintain documentation, style guides, and asset resources for art, programming, and QA team to follow and use.
Collaborate with engineers to identify and solve edge cases.
Strong understanding of UX process and usability design principles.
Strong written and spoken communications skills.
Illustration skills to paint UI screens, frames, borders, icons, etc.
Able to work well with a team in a dynamic, cross-discipline, and iterative setting.
Positive attitude and the ability to receive and provide objective feedback.
A passion for video games, and user interface design.
Traditional 2D sketching and composition skills.
Passion for games.
1.Social Security Insurance
4.Afternoon tea every Friday
5.1 day paid leave per month
6.7 days Annual Leave
7.Team Building every month
8.Fun activities every month